Kokua Viewer for Logging on to Second Life Grids Release Notes - Please review Kokua:Release_Notes/"Kokua_RLV"/5.6 Downloads From SourceForge Primary SiteĬontributions by Drakeo of Chromium Embedded Framework (CEF) libraries moved Kokua to this new media plugin much quicker than would been possible without his contributions.
For users wanting the most up to date graphics experience the links below are to the driver manufacturer update sites. Card detail including manufacturer and model are listed in Help->About Kokua window. Most cards are manufactured by Advanced Micro Devices(AMD), Intel, and NVIDIA Corporations. Optional updates are not downloaded and installed automatically but, need to selected for download and installation.
For Windows, the drivers are provided as optional downloads through the Windows Update program. Most often the drivers provided by operating system(OS) manufacturers are good for most users.
Informal support is through the Internet Relay Chat (irc) #kokua channel on the freenode servers or through blog comments.Formal support is through the Kokua Viewer sourceforge ticket system tracker.Kokua and Imprudence Privacy Policy Support
This software is not provided nor supported by Linden Lab, the makers of Second Life.10.3 Downloads From Bitbucket Mirror Site.10.2 Downloads From SourceForge Primary Site.10 Kokua Viewer for Logging on to OpenSim Grids.7.1 Downloads From Bitbucket Mirror Site.5.2 Downloads From SourceForge Primary Site.5 Kokua Viewer for Logging on to Second Life Grids.You could also try running ldd on libGLOD.so itself to see if there's any helpful info there.
Just an FYI, in the course of my researches, I was also checking the webkit plugin (with the linker variable exported as above, of course): Removing these symlinks will hopefully simplify your troubleshooting a bit. If so, you should remove that symlink (and any others you've added that target libs from kokua's lib64). When I do this, I find that a symlink in /lib64 to libGLOD.so isn't necessary, and I suspect it will be the case for you too. You should execute the above before running the ldd command from that hack you referenced. So all of the libs in lib64 will get loaded before the system libs in /usr/lib.
One thing I saw while doing my research is that the kokua start script (/opt/kokua-secondlife/kokua) exports this env variable:Įxport LD_LIBRARY_PATH=/opt/kokua-secondlife/lib:/opt/kokua-secondlife/lib64:/opt/kokua-secondlife/lib32: I can't really help you much there, because I'm using the proprietary nVidia driver for my GPU. Your issue looks like a video driver issue, or maybe some bad symlinks with all the libGL libs. I added a step to build the old pango pkg and copy over the 3 needed files to kokua's lib64 folder, and also delete a gdk_pixbuf lib & symlinks that are causing some GTK theme issues. Either way, I've put an udpated PKGBUILD on pastebin that has the fix I'm using for the current release version. If you still want, I can take over the aur package. GordonGR - I've reported this as a bug upstream (bug #380).